I have put your soundfont to c:/soundfonts folder and renamed it to sc55.sf2 for the sake of simplicity. Wonder if you could help me with a fluidsynth+loopmidi setup? They both require a virtual MIDI device to work: Usage: fluidsynth.exe -g 1 -m winmidi -o =0 SC55_zzdenis_v0.3.sf2 Edited Jby is a vst plugin that can be used with savihost.Ģ.fluidsynth for windows (only text console but good quality): There is a mp3 comparison between my soundfont v0.2 (single layer) / v0.3 (multi layer) / Real SC55. Do you mean these music?ĭo these games have MIDI files for easy testing? I also made the Akai-SteinwayIII piano soundfont 20 years ago: Replaced some short samples and fixed some bad loops. Replaced some short samples and fixed some bad loops.īut the size of the soundfont increased to 302MB. VirtualMIDISynth and FSMP(bassmidi) don't seem to support multi-layered sf2. Recommended sound engine: Fluidsynth or RgcAudio sf2/sfz player. It is now a multi-velocity layered sounfont. Vol env decay/sustain/release of instruments setup complete. This is the first version and has finished setting up the loop for the samples, but has not started tuning yet. I care about the quality of the sound and prefer to keep long samples (> 1 second) so the soundfont is bigger. I made a brand new SC55 Soundfont, and most samples were record from my Roland RA90 and SC55mk2.